1.- The interviewee
Born in 1971, Bruno Accioly is a Brazilian author, lecturer and public speaker. Editor in Chief of SteamPunk.com.br since 2007, co-founder of the Conselho Steampunk in 2008 and of the Sociedade Retrofuturista (‘Retrofuturistic Society’) in 2010, he is one of the main promoters and developers of the Steampunk movement in his country.
2.- Past, present and future of Brazilian Steampunk
Bruno, welcome to our series of brief interviews!
Q.- The Conselho Steampunk was founded in June 2008 by Raul Cândido Ruiz and you, with only two Lodges (Rio de Janeiro and São Paulo). A couple of years ago it had reached other ten states, which is an irrefutable evidence of the success of this model in which the Conselho offers technological and cultural support to whoever wants to establish a Lodge in her/his state or to whoever wishes to join a Lodge as contributor. Talk to us about the Brazilian Steampunk community at present, please.
Bruno Accioly (BA).- Although Conselho SteamPunk is considered a large group, present in many states, there are a bunch of smaller groups of enthusiasts organizing in their own cities and Conselho SteamPunk itself, as it is not a centralized organization, has a diverse universe of members in terms of interests and talents.
Conselho SteamPunk offers some structure for the group of enthusiast interested in promoting the SteamPunk Culture, but it is expected that some people need to feel on the margin of the movement somehow protected from a possible “mainstream-ization” of the genre.
What I’ve noticed about the movement in Brazil is that the amount of people interested not only on SteamPlay (the SteamPunk cosplay) is growing or, maybe, the SteamPlayers are gathering around other aspects of the SteamPunk Culture.
The search for a brazilian identity for SteamPunk marches on and I think that, at least in terms of literature, we are getting there.
Back in 1990 three Swedish kids (Gotte Ringqvist, Stefan Brisland-Ferner and Rickard Westman) went to see a performance of Shakespeare’s Hamlet, with music performed by a.o. Olov Johansson. The experience was so impressive that they decided to start a band: Garmarna. Shortly afterwards, Jens Höglin enrolled the group and Emma Härdelin, a long-time friend of the band, joined the band as vocalist in 1993. The debut album of this flok-rock band, ‘Vittrad’ (Withered), released in April 1994, was nominated for a Swedish Grammy, and their second album, ‘Guds Spelemän’ (The fiddlers of God) received the Swedish Grammy award as Album of the Year 1996.
With lyrics in Swedish, ‘Gamen’ belongs to third full-length album of the band: ‘Vedergällningen’ (Vengeance). We are captivated by the wild energy of this song and its exquisite balance between tradition and modernity.
On 1st June we published a blog post dedicated to the Aurea Mediocritas series of Juan Manuel Molleví, an astonishing gallery of small invertebrates transformed into vulgar utensils with a baroque-Steampunk feeling.
This blog post included a micro-interview with Juan Manuel, who mentioned a new project: Bestiario de Aves.
– You have recently presented a new line of work influenced by this retrofuturism too, combining a modern look with rococo and Steampunk aesthetics. What should we expect from it?
– This new line, which I have named Bestiario de Aves, I think it has much to offer yet, I just fell in love when I saw the rapid acceptance it had as a result of working with my model Javier Gomez, so I plan to continue exploiting it. Following this “story” of the birds, which for the moment it is formed by a self portrait and Javier, I want to make it grow with a new addition, this time a girl, possibly trapped in a cage playing with some birds. Everything will follow a very trendy and elegant style mixed with classic Rococo voluptuousness.
We could not help but think that Decimononic’s jewelry would suit like a glove this new line of work… and you can judge by yourself today: this new image of the Bestiario de Aves gallery features our jewelry. We hope you like it as much as we do!
‘Everyone holds the power to change themselves into the person they want to be’.
Born Viktoria Moskalova Modesta in Daugavpils (Latvia, 25th February 1986), she is a British model, singer/songwriter, and club host. Viktoria had an accident at birth due to doctor’s negligence, resulting in her leg having damaged nerves and restricted growth. Her early interest in music lead her to studying piano, sheet music and vocals at the age of 6 at a music school in Daugavpils. From the ages 6 to 12 she faced a whole series of reconstructive surgeries, that caused further difficulties finishing with 13 opeations in 6 years. She moved to London with her parents in 1999 and a couple of years later decided she had to take back control of her body, future and health. She began modelling and, after exhaustive medical consultation, she came to the conclussion that partial amputation was the only option for her.
1.- The interviewees
In their own words, ‘Strange Artifact is a “Steampunk Rock” unit created by vocalist MaRy and bassist 130JET. Strange Artifact is from a technical Victorian civilization of adventurers. With his music, 130JET draws a decadent and fantastic world that awakens memories of a future that could have been. Vocalist MaRy narrates this world, accompanied by an ever-spinning chorus of cogwheels’.
2.- Japan, Rock and Steampunk
We are delighted to welcome Strange Artifact to our brief interviews series! MaRy (vocals, lyrics, chorus) and 130JET (composition, arrangement, bass, guitar, design) are the members of this Tokyo-based Steampunk band.
Q.- Adventure, science fiction, technology, future-past… Talk to us about your fascination for Steampunk and how it inspires you, please.
MaRy.- Steampunk is appealing to me because it breaks down walls like age, gender, nationality. We get a lot of inspiration from foreign steampunk artists such as the League of S.T.E.A.M.!
130JET.- Before steampunk there hasn’t been a genre that you can connect with so many things before. Inspiration doesn’t only come from physical objects but also art, film, and games.
Q.- We know that you are involved in the development of the Japanese Steampunk scene. Would you tell us a bit about it?