1.- The interviewee
Best known as Spiky, Guillaume Muller is the mysterious genius behind master works like Paleblack and Carnival Symposium. He is not only well known within the French Steampunk community, but also internationally due to his creations and collaborations with artists such as G. D. Falksen. Cinema, videogames, music… are you ready to discover Spiky’s world? Follow us!
2.- ‘Rock, Orchestral and Steampunk’
Q.- Spiky, we are very pleased to welcome you to our series of brief interviews because we do admire your creative activity. We discovered you by listening to Carnival Symposium, but Paleblack was the trigger. Are you satisfied with the feedback you have received about this outstanding music video (and making-of) so far?
Guillaume Muller (GM).- We are rather satisfied of the result (as technicians). Despite the budget we had, we managed to get a professional result which is not that easy, especially when you are shooting such elements. You have to shoot in a limited time because of the renting, the weather (night cycle), the stamina of the actress, the temperature of the bath, the electric charge, etc…. The feedback we had was very good so it was worth the time and the implication of all the team and the musicians! We really felt it like living an adventure on a difficult project and we often laugh about the rough times and anecdotes.
Q.- Paleblack is among the works we have chosen for our post series ‘A Singular Soundtrack’ and, in fact, it is quite cinematographic. You have experience in this field… what makes it so attractive for you? May we expect any new collaboration soon?
GM.- Visually I find the colors and the lights very attractive : Using a lot of brown elements is never making it dark and don’t sacrifice deepness. I am especially in love of those « slow-motion brownished » sequences because I think it is what describe my music the best and there are no coincidences as I was in charge of the accessories in this scene (so I basically put what I wanted to see here). I have new projects in mind and the team I am gathering is still not really defined so I can’t really say more regarding a new collaboration.
Q.- Youngness has not been an obstacle for your artistic activity to date, including participations in films and videogames. Would you tell us a bit about your background and education?